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nexusstc/Beginning Blender: Open Source 3D Modeling, Animation, and Game Design/e9b9eefa04f0340278b61cd07d1d72ff.epub
Beginning Blender: Open Source 3D Modeling, Animation, and Game Design Lance Flavell [Flavell, Lance] Apress, 2010
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials and shows, as well as in production for films like Spiderman 2. **Lance Flavell’s** __Beginning Blender__ will give you the skills to start shaping new new worlds and virtual characters, and perhaps lead you down a new professional path. __Beginning Blender__ covers the latest Blender 2.5 release in depth. The book starts with with the creation of simple figures using basic modeling and sculpting. It then teaches how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. What you’ll learn* How to create models using sculpt mode, extrusion modeling, and more * Go beyond playing with color to learn procedural texturing and UV mapping * How to use light and depth of focus to make are realistic-looking model * Adding rigging and realistic animation * Using the compositor for movie mixing and lip-syncing animations * How to put the games engine and physics to work to create full-featured games Who this book is forThis book is for those who are starting out in 3D, animation and games design. It also appeals to those who know about 2-D design and photography and would like to expand their skill set. Table of Contents1. Introduction: What is Blender? 2. Getting to know Blender 3. Mesh Editing & Basic Modeling 4. Texturing 5. Lighting 6. Basic Rigging 7. Advance Rigging 8. Animating 9. Mixing Movies: The Compositor 10. Games Engine 11. Physics Simulation 12. Going further \*\* About the AuthorLance Flavell is a 3D modeling and animation teacher with an animation diploma from Auckland's Media Design School in New Zealand. He has a strong interest in teaching students how to use open source software, especially Blender, to create and explore 3D computer graphics.
更多信息……
英语 [en] · EPUB · 18.0MB · 2010 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 17637.436
upload/misc/IXKXcI5mZnjhFnLAUPaa/E-Books/computer/gamedevelopment/9781430231264_beginning_blender_a82c.pdf
Beginning Blender open source 3D modeling, animation, and game design. - Description based on print version record. - Includes index. - "Learn everything you need to know to create your own 3D design and animation projects" --Cover Lance Flavell Apress : Distributed to the Book trade worldwide by Springer Science+Business Media, The expert's voice in open source Beginning Blender, 1st ed. 2010, Berkeley, CA, 2010
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell"s Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. What you"ll learn * How to create models using sculpt mode, extrusion modeling, and more * Go beyond playing with color to learn procedural texturing and UV mapping * How to use light and depth of focus to make are realistic-looking model * Adding rigging and realistic animation * Using the compositor for movie mixing and lip-syncing animations * How to put the games engine and physics to work to create full-featured games Who this book is for This book appeals to all who are starting out in 3D, animation, and games design. It also appeals to those who know about 2D design and photography and would like to expand their skill set. Table of Contents * History and Installation * The Interface * Modeling * Lighting and Procedural Textures * UV Mapping * Curves and NURBS * Basic Rigging and Animation * Advanced Rigging * Making Movies * Particles and Physics * The Game Engine * Going Further * Companies That Use Blender * Blender and GPL Terms of Use * GNU Public License * OpenContent License
更多信息……
英语 [en] · PDF · 18.3MB · 2010 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 17620.414
lgli/P:\kat_magz\50 Assorted Books Collection Set-38\Beginning Blender.pdf
Beginning Blender Open Source 3D Modeling, Animation, and Game Design Flavell, Lance Apress, 2010
PDF · 17.5MB · 2010 · 📘 非小说类图书 · 🚀/lgli · Save
base score: 11055.0, final score: 17614.152
lgli/D:\!genesis\library.nu\ca\_250660.cafab2ba695834baa1e46496e0daa2eb.pdf
Beginning Blender open source 3D modeling, animation, and game design. - Description based on print version record. - Includes index. - "Learn everything you need to know to create your own 3D design and animation projects" --Cover Lance Flavell Apress : Distributed to the Book trade worldwide by Springer Science+Business Media, The expert's voice in open source Beginning Blender, 1st ed. 2010, Berkeley, CA, 2010
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. What you’ll learn How to create models using sculpt mode, extrusion modeling, and more Go beyond playing with color to learn procedural texturing and UV mapping How to use light and depth of focus to make are realistic-looking model Adding rigging and realistic animation Using the compositor for movie mixing and lip-syncing animations How to put the games engine and physics to work to create full-featured games Who this book is for This book appeals to all who are starting out in 3D, animation, and games design. It also appeals to those who know about 2D design and photography and would like to expand their skill set. Table of Contents History and Installation The Interface Modeling Lighting and Procedural Textures UV Mapping Curves and NURBS Basic Rigging and Animation Advanced Rigging Making Movies Particles and Physics The Game Engine Going Further Companies That Use Blender Blender and GPL Terms of Use GNU Public License OpenContent License
更多信息……
英语 [en] · PDF · 16.9MB · 2010 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 17571.844
lgli/I:\it-books_dl\876\Beginning Blender.pdf
Beginning Blender open source 3D modeling, animation, and game design. - Description based on print version record. - Includes index. - "Learn everything you need to know to create your own 3D design and animation projects" --Cover Lance Flavell Apress : Distributed to the Book trade worldwide by Springer Science+Business Media, The expert's voice in open source Beginning Blender, 1st ed. 2010, Berkeley, CA, 2010
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell"s Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. What you"ll learn * How to create models using sculpt mode, extrusion modeling, and more * Go beyond playing with color to learn procedural texturing and UV mapping * How to use light and depth of focus to make are realistic-looking model * Adding rigging and realistic animation * Using the compositor for movie mixing and lip-syncing animations * How to put the games engine and physics to work to create full-featured games Who this book is for This book appeals to all who are starting out in 3D, animation, and games design. It also appeals to those who know about 2D design and photography and would like to expand their skill set. Table of Contents * History and Installation * The Interface * Modeling * Lighting and Procedural Textures * UV Mapping * Curves and NURBS * Basic Rigging and Animation * Advanced Rigging * Making Movies * Particles and Physics * The Game Engine * Going Further * Companies That Use Blender * Blender and GPL Terms of Use * GNU Public License * OpenContent License
更多信息……
英语 [en] · PDF · 17.8MB · 2010 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 17570.738
zlib/Computers/Computer Graphics & Design/Lance Flavell/Beginning Blender: Open Source 3D Modeling, Animation, and Game Design_26095849.pdf
Beginning Blender : Open Source 3D Modeling, Animation, and Game Design Lance Flavell Apress : Distributed to the Book trade worldwide by Springer Science+Business Media, The expert's voice in open source Beginning Blender, 1st ed. 2010, Berkeley, CA, 2010
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2.  Lance Flavell 's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
更多信息……
英语 [en] · PDF · 15.4MB · 2010 · 📘 非小说类图书 · 🚀/zlib · Save
base score: 11068.0, final score: 17532.398
lgli/Desconocido - Beginning Blender (2010, ).mobi
Beginning Blender open source 3D modeling, animation, and game design. - Description based on print version record. - Includes index. - "Learn everything you need to know to create your own 3D design and animation projects" --Cover Lance Flavell (auth.) Apress : Distributed to the Book trade worldwide by Springer Science + Business Media, The expert's voice in open source Beginning Blender, 1st ed. 2010, Berkeley, CA, 2010
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. Erscheinungsdatum: 30.12.2010
更多信息……
英语 [en] · 西班牙语 [es] · MOBI · 11.2MB · 2010 · 📘 非小说类图书 · 🚀/lgli/zlib · Save
base score: 11058.0, final score: 17515.846
lgli/Desconocido - Beginning Blender (2010, ).azw3
Beginning Blender open source 3D modeling, animation, and game design. - Description based on print version record. - Includes index. - "Learn everything you need to know to create your own 3D design and animation projects" --Cover Lance Flavell (auth.) Apress : Distributed to the Book trade worldwide by Springer Science + Business Media, The expert's voice in open source Beginning Blender, 1st ed. 2010, Berkeley, CA, 2010
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. Erscheinungsdatum: 30.12.2010
更多信息……
英语 [en] · 西班牙语 [es] · AZW3 · 16.0MB · 2010 · 📘 非小说类图书 · 🚀/lgli/zlib · Save
base score: 11058.0, final score: 17501.76
lgli/Unknown - Beginning Blender (2010, ).lit
Beginning Blender open source 3D modeling, animation, and game design. - Description based on print version record. - Includes index. - "Learn everything you need to know to create your own 3D design and animation projects" --Cover Lance Flavell (auth.) Apress : Distributed to the Book trade worldwide by Springer Science + Business Media, The expert's voice in open source Beginning Blender, 1st ed. 2010, Berkeley, CA, 2010
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. Erscheinungsdatum: 30.12.2010
更多信息……
英语 [en] · LIT · 15.7MB · 2010 · 📘 非小说类图书 · 🚀/lgli/zlib · Save
base score: 11053.0, final score: 17501.76
lgli/Desconocido - Beginning Blender (2010, ).pdf
Beginning Blender open source 3D modeling, animation, and game design. - Description based on print version record. - Includes index. - "Learn everything you need to know to create your own 3D design and animation projects" --Cover Lance Flavell (auth.) Apress : Distributed to the Book trade worldwide by Springer Science + Business Media, The expert's voice in open source Beginning Blender, 1st ed. 2010, Berkeley, CA, 2010
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. Erscheinungsdatum: 30.12.2010
更多信息……
英语 [en] · 西班牙语 [es] · PDF · 17.6MB · 2010 · 📘 非小说类图书 · 🚀/lgli/zlib · Save
base score: 11068.0, final score: 17500.54
lgli/Unknown - Beginning Blender (2010, ).fb2
Beginning Blender open source 3D modeling, animation, and game design. - Description based on print version record. - Includes index. - "Learn everything you need to know to create your own 3D design and animation projects" --Cover Lance Flavell (auth.) Apress : Distributed to the Book trade worldwide by Springer Science + Business Media, The expert's voice in open source Beginning Blender, 1st ed. 2010, Berkeley, CA, 2010
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. Erscheinungsdatum: 30.12.2010
更多信息……
英语 [en] · 西班牙语 [es] · FB2 · 17.3MB · 2010 · 📘 非小说类图书 · 🚀/lgli/zlib · Save
base score: 11058.0, final score: 17500.426
lgli/Desconocido - Beginning Blender (2010, ).epub
Beginning Blender open source 3D modeling, animation, and game design. - Description based on print version record. - Includes index. - "Learn everything you need to know to create your own 3D design and animation projects" --Cover Lance Flavell (auth.) Apress : Distributed to the Book trade worldwide by Springer Science + Business Media, The expert's voice in open source Beginning Blender, 1st ed. 2010, Berkeley, CA, 2010
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. Erscheinungsdatum: 30.12.2010
更多信息……
英语 [en] · 西班牙语 [es] · EPUB · 11.7MB · 2010 · 📘 非小说类图书 · 🚀/lgli/zlib · Save
base score: 11068.0, final score: 17499.967
32 部分匹配
lgli/Z:\Bibliotik_\A Library\3D Modeling\Blender 3D Incredible Machines - Christopher Kuhn\Blender 3D Incredible Machines 1785282018.pdf
Blender 3D Incredible Machines : Design, Model, and Texture Complex Mechanical Objects in Blender Kuhn, Christopher Packt Publishing, Limited, Packt Publishing, Birmingham, UK, 2016
Design, model, and texture complex mechanical objects in BlenderKey Features[•] Develop realistic and awesome machines for your 3D projects and animation films[•] Gain the ability to look at a piece of machinery in real life and then recreate it in Blender[•] Develop a comprehensive skill set covering key aspects of mechanical modelingBook DescriptionBlender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. What you will learn[•] Reacquaint yourself with Blender s modeling toolset[•] Practice fundamental skills that are applicable to a range of modeling projects[•] Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another[•] Think ahead and plan your project out to significantly improve both quality and efficiency[•] Create models for freestyle use[•] Overcome challenging modeling problems[•] Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design![•] Get comfortable with the start-to-finish process to create any type of hard surface modelWho this book is forThis book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations.
更多信息……
英语 [en] · PDF · 23.8MB · 2016 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 76.61598
lgli/Allan Brito - Blender Quick Start Guide: 3D Modeling, Animation, and Render with Eevee in Blender 2.8 (2018, Packt Publishing).pdf
Blender Quick Start Guide : 3D Modeling, Animation, and Render with Eevee in Blender 2.8 Allan Brito Packt Publishing, Limited, 1, 2018
Learn the new Blender 2.8 user interface and make 3D models Key Features Find your way round the new user interface and tools of Blender 2.8 Create materials, apply textures and render scenes Use the new cutting-edge real-time render EEVEE in your projects Book Description Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and flexibillity can sometimes be daunting, and that's when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee. What you will learn Manipulate and visualize your 3D objects in Blender Use polygon modeling tools such as extrude, loop cut, and more Apply precision modeling tools like snapping and the 3D Cursor Render a scene using the real-time engine Eevee Create materials for Eevee and Cycles Render a scene with the Eevee real-time engine Use PBR textures to craft realistic surfaces such as wood with the Shader Editor Add motion and animation using keyframes Create animation loops using curves and modifiers Who this book is for This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.
更多信息……
英语 [en] · PDF · 65.1MB · 2018 · 📘 非小说类图书 · 🚀/lgli/zlib · Save
base score: 11068.0, final score: 73.66051
upload/bibliotik/C/Christopher Kuhn - Blender 3D Incredible Machines.epub
Blender 3D Incredible Machines : Design, Model, and Texture Complex Mechanical Objects in Blender Kuhn, Christopher Packt Publishing, Limited, Packt Publishing, Birmingham, UK, 2016
<p>Design, model, and texture complex mechanical objects in Blender<br></p><p>About This Book<br></p><ul> <li>Develop realistic and awesome machines for your 3D projects and animation films </li> <li>Gain the ability to look at a piece of machinery in real life and then recreate it in Blender </li> <li>Develop a comprehensive skill set covering key aspects of mechanical modeling </li></ul><p>Who This Book Is For<br></p><p>This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations.<br></p><p>What You Will Learn<br></p><ul> <li>Reacquaint yourself with Blender's modeling toolset </li> <li>Practice fundamental skills that are applicable to a range of modeling projects </li> <li>Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another </li> <li>Think ahead and plan your project out to significantly improve both quality and efficiency </li> <li>Create models for freestyle use </li> <li>Overcome challenging modeling problems </li> <li>Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! </li> <li>Get comfortable with the start-to-finish process to create any type of hard surface model </li></ul><p>In Detail<br></p><p>Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders.<br></p><p>This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling.<br></p><p>After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously.<br></p><p>By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations.<br></p><p>Style and approach<br></p><p>This is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.<br></p>
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英语 [en] · EPUB · 62.8MB · 2016 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 73.27443
lgli/I:\it-books_dl\362\Blender 3D Incredible Machines.pdf
Blender 3D Incredible Machines : Design, Model, and Texture Complex Mechanical Objects in Blender Kuhn, Christopher Packt Publishing, Limited, Packt Publishing, Birmingham, UK, 2016
Design, model, and texture complex mechanical objects in BlenderKey Features[•] Develop realistic and awesome machines for your 3D projects and animation films[•] Gain the ability to look at a piece of machinery in real life and then recreate it in Blender[•] Develop a comprehensive skill set covering key aspects of mechanical modelingBook DescriptionBlender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. What you will learn[•] Reacquaint yourself with Blender s modeling toolset[•] Practice fundamental skills that are applicable to a range of modeling projects[•] Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another[•] Think ahead and plan your project out to significantly improve both quality and efficiency[•] Create models for freestyle use[•] Overcome challenging modeling problems[•] Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design![•] Get comfortable with the start-to-finish process to create any type of hard surface modelWho this book is forThis book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations.
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英语 [en] · PDF · 24.5MB · 2016 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 71.98289
lgli/I:\it-books_dl\547\Blender 3D Basics, 2nd Edition.pdf
Blender 3D Basics: A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7: Beginner's Guide - 2nd Edition Gordon C. Fisher Packt Publishing, Limited, Community experience distilled, Second edition, Birmingham, 2014
The complete novice's guide to 3D modeling and animation with step-by-step tutorialsKey FeaturesExplore Blender's unique user interface and unlock Blender's powerful suite of modeling and animation toolsLearn how to use Blender, and also the principles that make animation, lighting, and camera work come aliveStart with the basics and build your skills through a coordinated series of projects to create a complex worldBook DescriptionThis book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.What you will learnUse the Blender user interface for building and animating projectsBuild objects using Box Modeling, Subdivision Surfaces, and NURBS CurvesCreate landscapes and trees with Blender's powerful procedural modeling pluginsUse movie lighting theory to make your images popManipulate cameras for dramatic effectMake entertaining animations with keyframes and motion curvesConnect graphics nodes to create stereo 3D animation from two separate image streamsWho this book is forThis book is for 3D Artists and Designers who want to learn efficient building of 3D Animations. Knowledge of 3D Modeling is essential but no prior experience with Blender is required.
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英语 [en] · PDF · 18.0MB · 2014 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 71.47821
upload/misc/IXKXcI5mZnjhFnLAUPaa/E-Books/computer/gamedevelopment/9781849516907_blender_3d_basics_98ab.pdf
Blender 3D Basics: The complete novice's guide to 3D modeling and animation: Beginner's Guide Gordon C. Fisher Packt Publishing, Limited, Packt Publishing, Birmingham, 2012
The complete novice's guide to 3D modeling and animation * The best starter guide for complete newcomers to 3D modeling and animation * Easier learning curve than any other book on Blender * You will learn all the important foundation skills ready to apply to any 3D software **In Detail** Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world – and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. **What you will learn from this book** * How to create 3D objects in blender * How to compose a scene ready for animation * Loading, saving, importing and exporting various file formats * Create a full animation using key-frames on a timeline * Adding simple materials and lighting your scene * Rendering and compositing the final animation sequence * Add stereoscopic 3D effects **Approach** Written in a step by step tutorial style, learning comes as a result of creating the fully animated scene and the explanations that follow each stage. **Who this book is written for** Blender 3D Basics is great for anyone who is new to Blender or new to 3D.
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英语 [en] · PDF · 13.5MB · 2012 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 70.28182
nexusstc/Blender 3D by Example/a3effd385a56a9827050c4fb21e72655.pdf
Blender 3D By Example : Design a Complete Workflow with Blender to Create Stunning 3D Scenes and Films Step-by-step! Gordon Fisher; Romain Caudron; Pierre-Armand Nicq Packt Publishing, Limited; Packt Publishing, Packt Publishing, Birmingham, UK, 2015
Key FeaturesBook DescriptionWhat you will learnUnderstand the basics of 3D and how to navigate your way around the Blender interfaceCreate a 3D robot toy model from start to finish using the basic modeling tools of BlenderMake a full alien character using the skin mesh modifier and the sculpting tools with an artistic approachUse retopology techniques to create a clean 3D version of the previously sculpted alienModel a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or CurvesDiscover the power of the texture paint tool in order to add color to the haunted houseGet to know the Cycles render engine by creating different materials for the house and the environmentWho this book is for
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英语 [en] · PDF · 13.4MB · 2015 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 68.93329
lgli/N:\!genesis_\0day\!non_fiction\Blender 3D Basics.epub
Blender 3D Basics: The complete novice's guide to 3D modeling and animation: Beginner's Guide Fisher, Gordon C Packt Publishing, Limited, Packt Publishing, Birmingham, 2012
In Detail Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world - and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. Approach Written in a step by step tutorial style, learning comes as a result of creating the fully animated scene and the explanations that follow each stage. Who this book is for Blender 3D Basics is great for anyone who is new to Blender or new to 3D. Read more... Abstract: In Detail Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world - and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. Approach Written in a step by step tutorial style, learning comes as a result of creating the fully animated scene and the explanations that follow each stage. Who this book is for Blender 3D Basics is great for anyone who is new to Blender or new to 3D
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英语 [en] · EPUB · 19.8MB · 2012 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 68.817406
upload/newsarch_ebooks_2025_10/2019/04/11/1849516901_Blender.pdf
Blender 3D Basics: The complete novice's guide to 3D modeling and animation: Beginner's Guide Gordon C. Fisher Packt Publishing, Limited, Packt Publishing, Birmingham, 2012
The complete novice's guide to 3D modeling and animation * The best starter guide for complete newcomers to 3D modeling and animation * Easier learning curve than any other book on Blender * You will learn all the important foundation skills ready to apply to any 3D software **In Detail** Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world – and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. **What you will learn from this book** * How to create 3D objects in blender * How to compose a scene ready for animation * Loading, saving, importing and exporting various file formats * Create a full animation using key-frames on a timeline * Adding simple materials and lighting your scene * Rendering and compositing the final animation sequence * Add stereoscopic 3D effects **Approach** Written in a step by step tutorial style, learning comes as a result of creating the fully animated scene and the explanations that follow each stage. **Who this book is written for** Blender 3D Basics is great for anyone who is new to Blender or new to 3D.
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英语 [en] · PDF · 12.8MB · 2012 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 68.72047
lgli/F:\twirpx\_18\_8\1799393\caudron_r_nicq_p_a_blender_3d_by_example.epub
Blender 3D By Example : Design a Complete Workflow with Blender to Create Stunning 3D Scenes and Films Step-by-step! Caudron, Romain, Nicq, Pierre-Armand Packt Publishing, Limited; Packt Publishing, Packt Publishing, Birmingham, UK, 2015
Packt Publishing, 2015. — ISBN-10: 1785285076, ISBN-13: 978-1-78528-507-3. Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step! Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene. For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence. Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations. What You Will Learn: Understand the basics of 3D and how to navigate your way around the Blender interface; Create a 3D robot toy model from start to finish using the basic modeling tools of Blender; Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach; Use re-topology techniques to create a clean 3D version of the previously sculpted alien; Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or Curves; Discover the power of the texture paint tool in order to add color to the haunted house; Get to know the Cycles render engine by creating different materials for the house and the environment. Give life to a character within a full animated short film by learning the rigging and animation process. Make use of the powerful tools available in Blender to produce professional-quality 3D characters and environments. Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations. Who This Book Is For: This book will give any beginner the necessary skills and knowledge to create own 3D projects with Blender. You don't need to have any previous experience in 3D modeling, but if you do, then this book is a great way get you started with Blender. This book is for anyone who wants to learn Blender by creating concrete projects. Формат книги совместим с iPAD и Amazon Kindle, на PC открывается многими бесплатными ридерами, например (http://coolreader.org/) Cool Reader (EPUB), (http://calibre-ebook.com/download) Calibre (EPUB, MOBI, AZW3), (http://www.adobe.com/ru/solutions/ebook/digital-editions/download.html) Adobe Digital Editions (EPUB), (https://ru.fbreader.org/) FBReader (EPUB, MOBI, AZW3).
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英语 [en] · EPUB · 15.5MB · 2015 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 68.55506
lgli/F:\twirpx\_19\_9\1967659\1kuhn_christopher_blender_3d_incredible_machines.mobi
Blender 3D Incredible Machines : Design, Model, and Texture Complex Mechanical Objects in Blender Kuhn Christopher. Packt Publishing, Limited, Packt Publishing, Birmingham, UK, 2016
Packt Publishing, 2016. — 388 p. — ISBN: 978-1-78528-201-0. Design, model, and texture complex mechanical objects in Blender. Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. What You Will Learn: Reacquaint yourself with Blender's modeling toolset; Practice fundamental skills that are applicable to a range of modeling projects; Know when and where to use various types of geometry?something that saves time in one instance will pose significant problems in another; Think ahead and plan your project out to significantly improve both quality and efficiency; Create models for freestyle use; Overcome challenging modeling problems; Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! Get comfortable with the start-to-finish process to create any type of hard surface model. Develop realistic and awesome machines for your 3D projects and animation films. Gain the ability to look at a piece of machinery in real life and then recreate it in Blender. Develop a comprehensive skill set covering key aspects of mechanical modeling. Who This Book Is For: This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations.
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英语 [en] · MOBI · 31.2MB · 2016 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11055.0, final score: 68.417946
lgli/F:\twirpx\_19\_9\1967658\1kuhn_christopher_blender_3d_incredible_machines.epub
Blender 3D Incredible Machines : Design, Model, and Texture Complex Mechanical Objects in Blender Kuhn Christopher. Packt Publishing, Limited, Packt Publishing, Birmingham, UK, 2016
Packt Publishing, 2016. — 388 p. — ISBN: 978-1-78528-201-0. Design, model, and texture complex mechanical objects in Blender. Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. What You Will Learn: Reacquaint yourself with Blender's modeling toolset; Practice fundamental skills that are applicable to a range of modeling projects; Know when and where to use various types of geometry?something that saves time in one instance will pose significant problems in another; Think ahead and plan your project out to significantly improve both quality and efficiency; Create models for freestyle use; Overcome challenging modeling problems; Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! Get comfortable with the start-to-finish process to create any type of hard surface model. Develop realistic and awesome machines for your 3D projects and animation films. Gain the ability to look at a piece of machinery in real life and then recreate it in Blender. Develop a comprehensive skill set covering key aspects of mechanical modeling. Who This Book Is For: This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations.
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英语 [en] · EPUB · 62.8MB · 2016 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 68.417946
lgli/N:\!genesis_\0day\!non_fiction\Blender 3D 2.49 Incredible Machines.epub
Blender 3d 2.49 incredible machines modeling, rendering, and animating realistic machines with Blender 3d. - Description based on print version record. - Includes index Brito, Allan Packt Publishing Limited, Packt Publishing, Birmingham, 2009
Modeling, rendering, and animating realistic machines with Blender 3D Walk through the complete process of building amazing machines Model and create mechanical models and vehicles with detailed designs Add advanced global illumination options to the renders created in Blender 3D using YafaRay and LuxRender Create machines such as a handgun, a steam punk spacecraft, and a transforming robot What you will learn from this book? Learn the tools and options to use YafaRay to render your images Arrange a three-point light system, which produces light for renderings where a single object is the main focus of the image Create a steam punk spacecraft with minute detailing and more UV Mapping techniques to add extra realism to the model Use Edge Modeling to create, place, and shape different sections and then connect them together to create a base model Produce cables and wires by using a combination of curves and surfaces Make use of textures to generate shadows and the impression of depth in models Make an object look old by adding dust to its texture Use, set up, and create combustion flares with particles in Blender 3D Set up composite nodes, and create glare and glow effects with them Create a photorealistic space environment for the spacecraft with stars and planets using vertices and Halo materials, and add textures to them Create a curve, and make any type of object use this curve as a path for animation in Blender Construct an amazing robot that can change its shape and transform itself into a military vehicle Approach This book presents practical tutorials and focuses on fun projects. It contains a lot of serious training material, but is presented in a fun and entertaining way. Who this book is written for? This book targets game designers/developers, artists, and product designers who want to create realistic images, 3D models, and videos of machines. You are expected to have experience with basic Blender operation, as the book is not a getting started tutorial.
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英语 [en] · EPUB · 6.2MB · 2009 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 68.40455
nexusstc/Blender 3D: Designing Objects/ce976b8b4d816031be6cb2a072021072.pdf
Blender 3D: Designing Objects: Learning Path: Build your very own stunning characters in Blender from scratch Caudron, Romain, Nicq, Pierre-Armand, Valenza, Enrico Packt Publishing Limited, Packt Learning Path, 2016
Blender is a powerful, stable tool with an integral workflow that will allow you to understand 3D creation with ease. With its integrated game engine and use of the Python language, it is an efficient choice for many productions, including 3D animated or live action films, architecture, research, and even game creation. Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Throughout Blender for Designers, you will create many types of complete projects using a step-by-step approach. Start by getting to know the modeling tools available in Blender to create a 3D robot toy, and discover more advanced techniques such as sculpting and retopology by creating an alien character. Move on in the second module to engage with the workflow used to create characters. Run through the process from modeling to the rendering stages, using the tools of the latest official release of Blender. The last module will teach you how to utilize the power of the Blender series to create a wide variety of materials, textures, and effects using the Cycles rendering engine. You will learn about node-based shader creation, and master Cycles through step-by-step, recipe-based advice. Start small by rendering the textures of stones and water, then scale things up to massive landscapes of mountains and oceans.
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英语 [en] · PDF · 76.0MB · 2016 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 68.34509
nexusstc/Blender 3D Basics/56b379d6ae016eec170b748a389b15e1.epub
Blender 3D Basics: The complete novice's guide to 3D modeling and animation: Beginner's Guide Gordon C. Fisher Packt Publishing, Limited, Packt Publishing, Birmingham, 2012
The complete novice's guide to 3D modeling and animation * The best starter guide for complete newcomers to 3D modeling and animation * Easier learning curve than any other book on Blender * You will learn all the important foundation skills ready to apply to any 3D software **In Detail** Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world – and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. **What you will learn from this book** * How to create 3D objects in blender * How to compose a scene ready for animation * Loading, saving, importing and exporting various file formats * Create a full animation using key-frames on a timeline * Adding simple materials and lighting your scene * Rendering and compositing the final animation sequence * Add stereoscopic 3D effects **Approach** Written in a step by step tutorial style, learning comes as a result of creating the fully animated scene and the explanations that follow each stage. **Who this book is written for** Blender 3D Basics is great for anyone who is new to Blender or new to 3D.
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英语 [en] · EPUB · 19.8MB · 2012 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 68.33897
lgli/F:\twirpx\_18\_8\1799395\caudron_r_nicq_p_a_blender_3d_by_example.azw3
Blender 3D By Example : Design a Complete Workflow with Blender to Create Stunning 3D Scenes and Films Step-by-step! Caudron, Romain, Nicq, Pierre-Armand Packt Publishing, Limited; Packt Publishing, Packt Publishing, Birmingham, UK, 2015
Packt Publishing, 2015. — ISBN-10: 1785285076, ISBN-13: 978-1-78528-507-3. Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step! Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene. For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence. Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations. What You Will Learn: Understand the basics of 3D and how to navigate your way around the Blender interface; Create a 3D robot toy model from start to finish using the basic modeling tools of Blender; Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach; Use re-topology techniques to create a clean 3D version of the previously sculpted alien; Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or Curves; Discover the power of the texture paint tool in order to add color to the haunted house; Get to know the Cycles render engine by creating different materials for the house and the environment. Give life to a character within a full animated short film by learning the rigging and animation process. Make use of the powerful tools available in Blender to produce professional-quality 3D characters and environments. Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations. Who This Book Is For: This book will give any beginner the necessary skills and knowledge to create own 3D projects with Blender. You don't need to have any previous experience in 3D modeling, but if you do, then this book is a great way get you started with Blender. This book is for anyone who wants to learn Blender by creating concrete projects. Формат книги совместим с iPAD и Amazon Kindle, на PC открывается многими бесплатными ридерами, например (http://coolreader.org/) Cool Reader (EPUB), (http://calibre-ebook.com/download) Calibre (EPUB, MOBI, AZW3), (http://www.adobe.com/ru/solutions/ebook/digital-editions/download.html) Adobe Digital Editions (EPUB), (https://ru.fbreader.org/) FBReader (EPUB, MOBI, AZW3).
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英语 [en] · AZW3 · 17.1MB · 2015 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11055.0, final score: 68.33389
lgli/D:\!genesis\library.nu\b2\_66874.b2f59676e80112e8d56d60cc47914645.pdf
Blender 3d 2.49 incredible machines modeling, rendering, and animating realistic machines with Blender 3d. - Description based on print version record. - Includes index Allan Brito, Christopher Kuhn Packt Publishing Limited, Packt Publishing, Birmingham, 2009
Modeling, rendering, and animating realistic machines with Blender 3D Walk through the complete process of building amazing machines Model and create mechanical models and vehicles with detailed designs Add advanced global illumination options to the renders created in Blender 3D using YafaRay and LuxRender Create machines such as a handgun, a steam punk spacecraft, and a transforming robot What you will learn from this book? Learn the tools and options to use YafaRay to render your images Arrange a three-point light system, which produces light for renderings where a single object is the main focus of the image Create a steam punk spacecraft with minute detailing and more UV Mapping techniques to add extra realism to the model Use Edge Modeling to create, place, and shape different sections and then connect them together to create a base model Produce cables and wires by using a combination of curves and surfaces Make use of textures to generate shadows and the impression of depth in models Make an object look old by adding dust to its texture Use, set up, and create combustion flares with particles in Blender 3D Set up composite nodes, and create glare and glow effects with them Create a photorealistic space environment for the spacecraft with stars and planets using vertices and Halo materials, and add textures to them Create a curve, and make any type of object use this curve as a path for animation in Blender Construct an amazing robot that can change its shape and transform itself into a military vehicle Approach This book presents practical tutorials and focuses on fun projects. It contains a lot of serious training material, but is presented in a fun and entertaining way. Who this book is written for? This book targets game designers/developers, artists, and product designers who want to create realistic images, 3D models, and videos of machines. You are expected to have experience with basic Blender operation, as the book is not a getting started tutorial.
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英语 [en] · PDF · 13.4MB · 2009 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 67.16449
zlib/Computers/Computer Graphics & Design/Romain Caudron, Pierre-Armand Nicq/Blender 3D By Example_117483282.epub
Blender 3D By Example : Design a Complete Workflow with Blender to Create Stunning 3D Scenes and Films Step-by-step! Gordon Fisher; Romain Caudron; Pierre-Armand Nicq Packt Publishing, Limited; Packt Publishing, Packt Publishing, Birmingham, UK, 2015
Key FeaturesBook DescriptionWhat you will learnUnderstand the basics of 3D and how to navigate your way around the Blender interfaceCreate a 3D robot toy model from start to finish using the basic modeling tools of BlenderMake a full alien character using the skin mesh modifier and the sculpting tools with an artistic approachUse retopology techniques to create a clean 3D version of the previously sculpted alienModel a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or CurvesDiscover the power of the texture paint tool in order to add color to the haunted houseGet to know the Cycles render engine by creating different materials for the house and the environmentWho this book is for
更多信息……
英语 [en] · EPUB · 24.3MB · 2015 · 📘 非小说类图书 · 🚀/zlib · Save
base score: 11068.0, final score: 67.14214
upload/bibliotik/B/Blender 3D_ Designing Objects - Romain Caudron.epub
Blender 3D: Designing Objects: Learning Path: Build your very own stunning characters in Blender from scratch Caudron, Romain, Nicq, Pierre-Armand, Valenza, Enrico Packt Publishing Limited, Packt Learning Path, 2016
Blender is a powerful, stable tool with an integral workflow that will allow you to understand 3D creation with ease. With its integrated game engine and use of the Python language, it is an efficient choice for many productions, including 3D animated or live action films, architecture, research, and even game creation. Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Throughout Blender for Designers, you will create many types of complete projects using a step-by-step approach. Start by getting to know the modeling tools available in Blender to create a 3D robot toy, and discover more advanced techniques such as sculpting and retopology by creating an alien character. Move on in the second module to engage with the workflow used to create characters. Run through the process from modeling to the rendering stages, using the tools of the latest official release of Blender. The last module will teach you how to utilize the power of the Blender series to create a wide variety of materials, textures, and effects using the Cycles rendering engine. You will learn about node-based shader creation, and master Cycles through step-by-step, recipe-based advice. Start small by rendering the textures of stones and water, then scale things up to massive landscapes of mountains and oceans.
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英语 [en] · EPUB · 156.2MB · 2016 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 66.16256
upload/misc/ThoseBooks/No Category/No Category/Blender 3d Basics (9781849516907, 2012)/Blender_3D_Basics_Fisher_Gordon(ThoseBooks).pdf
Blender 3D basics : beginner's guide : the complete novice's guide to 3D modeling and animation Gordon Fisher; Ton Roosendaal Packt Publishing, Limited, Packt Publishing, Birmingham, 2012
Key FeaturesThe best starter guide for complete newcomers to 3D modeling and animationEasier learning curve than any other book on BlenderYou will learn all the important foundation skills ready to apply to any 3D softwareBook DescriptionBlender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.What you will learnHow to create 3D objects in blenderHow to compose a scene ready for animationLoading, saving, importing and exporting various file formatsCreate a full animation using key-frames on a timelineAdding simple materials and lighting your sceneRendering and compositing the final animation sequenceAdd stereoscopic 3D effectsWho this book is forBlender 3D Basics is great for anyone who is new to Blender or new to 3D.
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英语 [en] · PDF · 10.5MB · 2012 · 📘 非小说类图书 · 🚀/lgli/upload · Save
base score: 11065.0, final score: 65.51497
upload/misc/ThoseBooks/No Category/No Category/Blender 3D by Example (9781785285073, 2015)/9781785285073(1).pdf
Blender 3D By Example : Design a Complete Workflow with Blender to Create Stunning 3D Scenes and Films Step-by-step! Gordon Fisher; Romain Caudron; Pierre-Armand Nicq Packt Publishing, Limited; Packt Publishing, Packt Publishing, Birmingham, UK, 2015
Key FeaturesBook DescriptionWhat you will learnUnderstand the basics of 3D and how to navigate your way around the Blender interfaceCreate a 3D robot toy model from start to finish using the basic modeling tools of BlenderMake a full alien character using the skin mesh modifier and the sculpting tools with an artistic approachUse retopology techniques to create a clean 3D version of the previously sculpted alienModel a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or CurvesDiscover the power of the texture paint tool in order to add color to the haunted houseGet to know the Cycles render engine by creating different materials for the house and the environmentWho this book is for
更多信息……
英语 [en] · PDF · 15.4MB · 2015 · 📗 未知类型的图书 · 🚀/upload · Save
base score: 10968.0, final score: 65.46568
upload/bibliotik/B/Blender 3D Basics Beginner's Guide Second Edition - Gordon Fisher.pdf
Blender 3D Basics: A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7: Beginner's Guide - 2nd Edition Gordon C. Fisher Packt Publishing - ebooks Account, 2nd Revised ed., 2014
A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7 About This Book Explore Blender's unique user interface and unlock Blender's powerful suite of modeling and animation tools Learn how to use Blender, and also the principles that make animation, lighting, and camera work come alive Start with the basics and build your skills through a coordinated series of projects to create a complex world Who This Book Is For This book is for 3D Artists and Designers who want to learn efficient building of 3D Animations. Knowledge of 3D Modeling is essential but no prior experience with Blender is required. In Detail This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
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英语 [en] · PDF · 17.9MB · 2014 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 65.27165
nexusstc/The Complete Guide to Blender Graphics: Computer Modeling and Animation/37dc1ddc71845b012dbe09ce0ec6296d.pdf
The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume 2 John M Blain; John M. (Toormina Blain, New South Wales Australia) CRC Press / A K PETERS, 2, 9, 2023
BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2 , including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation . Divided into a (https://www.routledge.com/The-Complete-Guide-to-Blender-Graphics-Computer-Modeling-and-Animation/Blain/p/book/9781032562186) two-volume set , the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. Both volumes are available in a (https://www.routledge.com/The-Complete-Guide-to-Blender-Graphics-Computer-Modeling-and-Animation/Blain/p/book/9781032562186) discounted set , which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil .
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英语 [en] · PDF · 136.3MB · 2023 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 65.21892
lgli/P:\kat_magz\50 Assorted Books Collection Set-40/Blender 3D 2.49 Incredible Machines.pdf
Blender 3d 2.49 incredible machines modeling, rendering, and animating realistic machines with Blender 3d. - Description based on print version record. - Includes index Brito, Allan Packt Publishing Limited, Packt Publishing, Birmingham, 2009
Modeling, rendering, and animating realistic machines with Blender 3D Walk through the complete process of building amazing machines Model and create mechanical models and vehicles with detailed designs Add advanced global illumination options to the renders created in Blender 3D using YafaRay and LuxRender Create machines such as a handgun, a steam punk spacecraft, and a transforming robot What you will learn from this book? Learn the tools and options to use YafaRay to render your images Arrange a three-point light system, which produces light for renderings where a single object is the main focus of the image Create a steam punk spacecraft with minute detailing and more UV Mapping techniques to add extra realism to the model Use Edge Modeling to create, place, and shape different sections and then connect them together to create a base model Produce cables and wires by using a combination of curves and surfaces Make use of textures to generate shadows and the impression of depth in models Make an object look old by adding dust to its texture Use, set up, and create combustion flares with particles in Blender 3D Set up composite nodes, and create glare and glow effects with them Create a photorealistic space environment for the spacecraft with stars and planets using vertices and Halo materials, and add textures to them Create a curve, and make any type of object use this curve as a path for animation in Blender Construct an amazing robot that can change its shape and transform itself into a military vehicle Approach This book presents practical tutorials and focuses on fun projects. It contains a lot of serious training material, but is presented in a fun and entertaining way. Who this book is written for? This book targets game designers/developers, artists, and product designers who want to create realistic images, 3D models, and videos of machines. You are expected to have experience with basic Blender operation, as the book is not a getting started tutorial.
更多信息……
英语 [en] · PDF · 12.7MB · 2009 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 64.59158
lgli/John M. Blain - The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fourth Edition (2017, CRC Press).azw3
The Complete Guide to Blender Graphics: Computer Modeling and Animation - Fourth Edition Blain, John M. CRC Press, 4, 2018
英语 [en] · AZW3 · 64.1MB · 2018 · 📘 非小说类图书 · 🚀/lgli/zlib · Save
base score: 11055.0, final score: 64.205
lgli/Allan Brito - Blender 3D 2.49 Incredible Machines (2009, Packt Publishing).epub
Blender 3d 2.49 incredible machines modeling, rendering, and animating realistic machines with Blender 3d. - Description based on print version record. - Includes index Brito, Allan Packt Publishing Limited, Packt Publishing, Birmingham, 2009
Spring Persistence with Hibernate is an easy-to-follow, step-by-step, and example-rich guide to using Spring and Hibernate to build robust and effective Java applications. Furthermore, the book can be used as reference in areas where developers need help. All the topics explained in the book are demonstrated with practical examples and uncomplicated figures. The book is primarily for Spring developers and users who want to persist using the popular Hibernate persistence framework. Java, Hibernate, JPA, Spring, and open source developers in general will also find the book useful.
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英语 [en] · EPUB · 6.2MB · 2009 · 📘 非小说类图书 · 🚀/lgli/zlib · Save
base score: 11068.0, final score: 64.065956
upload/bibliotik/B/Blender 3D_ Designing Objects - Romain Caudron (Packt Learning Path).pdf
Blender 3D: Designing Objects: Learning Path: Build your very own stunning characters in Blender from scratch Caudron, Romain, Nicq, Pierre-Armand, Valenza, Enrico Packt Publishing Limited, Packt Learning Path, 2016
Blender is a powerful, stable tool with an integral workflow that will allow you to understand 3D creation with ease. With its integrated game engine and use of the Python language, it is an efficient choice for many productions, including 3D animated or live action films, architecture, research, and even game creation. Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Throughout Blender for Designers, you will create many types of complete projects using a step-by-step approach. Start by getting to know the modeling tools available in Blender to create a 3D robot toy, and discover more advanced techniques such as sculpting and retopology by creating an alien character. Move on in the second module to engage with the workflow used to create characters. Run through the process from modeling to the rendering stages, using the tools of the latest official release of Blender. The last module will teach you how to utilize the power of the Blender series to create a wide variety of materials, textures, and effects using the Cycles rendering engine. You will learn about node-based shader creation, and master Cycles through step-by-step, recipe-based advice. Start small by rendering the textures of stones and water, then scale things up to massive landscapes of mountains and oceans.
更多信息……
英语 [en] · PDF · 60.1MB · 2016 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 64.01836
upload/bibliotik/T/The Official Blender Gamekit - Interactive 3D for Artists.pdf
The official Blender gamekit : interactive 3-D for artists Ton Roosendaal, Carsten Wartmann (Editors) No Starch Press, Incorporated, San Francisco, California, 2003
Explains how to create interactive, three-dimensional animation and games with Blender, discussing topics including the Blender interface, character animation, and Python.
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英语 [en] · PDF · 5.8MB · 2003 · 📘 非小说类图书 · 🚀/lgli/upload/zlib · Save
base score: 11068.0, final score: 63.73468
zlib/Computers/Computer Graphics & Design/Jaime Kelly/3D Character Rigging in Blender: Bring your characters to life through rigging and make them animation-ready (1st Ed.)_28274169.epub
3D Character Rigging in Blender: Bring your characters to life through rigging and make them animation-ready (1st Ed.) Jaime Kelly Packt Publishing Pvt Ltd, 2024
Bring your characters to life through rigging and make them animation-ready
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英语 [en] · EPUB · 2.0MB · 2024 · 📘 非小说类图书 · 🚀/zlib · Save
base score: 11065.0, final score: 63.50884
zlib/Computers/Computer Graphics & Design/Samuel Sullins/Low Poly 3D Modeling in Blender: Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch_27682079.epub
Low Poly 3D Modeling in Blender : Kickstart Your Career As a 3D Artist by Learning How to Create Low Poly Assets and Scenes From Scratch Samuel Sullins Packt Publishing, Limited, 1st, 2024
Master the art of modeling, shading, and rendering low poly 3D creations through this part-color guide to transform into the 3D artist you've aspired to becomeKey FeaturesCreate minimalistic low poly 3D models based on reference imagesBreathe life into your creations by adding vibrant colors and appealing textures using materialsArrange your low poly models in a 3D environment, set up lighting to achieve the desired ambiance, and render the final scenePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionStep into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you're fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you'll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you'll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you'll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.What you will learnUnderstand how Blender's interface works and how to configure itGain proficiency in navigating 3D space in BlenderFamiliarize yourself with Blender's core modeling toolsGet to grips with the workflow and techniques to create low poly 3D modelsTexture your low poly models using the UV and Shader editorsConfigure Blender's Asset Browser for instant access to your modelsSet up a complete scene, adjust the lighting, and create a high-quality, portfolio-ready renderWho this book is forIf you're new to 3D modeling, low poly modeling is a great starting point. This book is an invaluable guide for 3D artists, modelers, and beginners to begin without prior knowledge of Blender or 3D modelling experience, although a basic familiarity with these topics will be beneficial.
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英语 [en] · EPUB · 37.3MB · 2024 · 📘 非小说类图书 · 🚀/zlib · Save
base score: 11065.0, final score: 62.64266
nexusstc/3D Game Design with Unreal Engine 4 and Blender/050ffa91739eabdc7e5d1b93c9206ad8.epub
3D Game Design with Unreal Engine 4 and Blender: Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments Justin Plowman [Justin Plowman] Packt Publishing, 2016
**Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments** **About This Book** * The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment * Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4 * Practical step-by-step approach with plenty of illustrative examples to get you started immediately **Who This Book Is For** This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essential **What You Will Learn** * Create a fully functioning game level of your own design using Blender and Unreal Engine 4 * Customize your level with detailed 3D assets created with Blender * Import assets into Unreal Engine 4 to create an amazing finished product * Build a detailed dynamic environment with goals and an ending * Explore Blender’s incredible animation tools to animate elements of your game * Create great environments using sound effects, particle effects, and class blueprints **In Detail** Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment. **Style and approach** This will have a clear, step-by-step approach to creating game assets in Blender and then importing them to UE4 to create stunning game environments. All asset creation techniques are explained in detail along with tips on how to use them to create your own game environments. The book offers end-to-end coverage of how to design a game level from scratch. Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the code file.
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英语 [en] · EPUB · 6.8MB · 2016 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 62.107468
lgli/ftp://ftp.libgen.io/upload/Unity3D/Blender 3D Characters, Machines, and Scenes for Artists.pdf
Blender 3D characters, machines and scenes for artists : gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D : a course in three modules Enrico Valenza; Christopher Kuhn; Romain Caudron; Pierre-Armand Nicq Packt Publishing Limited, 1, 2016-11-22
Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D About This Book • Learn how to establish the basic shape of a character on the basis of templates, and take it to completion using the tools available in Blender • Develop realistic and awesome machines for your 3D projects and animation films • Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This learning path is for those who know the basics of Blender and have hands-on experience with the software. We will directly dive into creating characters first. If you wish to use Blender to create games, animated films, and architecture simulations, this learning path will benefit you. What You Will Learn • Use your sculpting skills to carve the character features from the mesh • Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation • Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible • Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another • Create a 3D robot toy model from start to finish using the basic modeling tools of Blender • Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach • Use re-topology techniques to create a clean 3D version of the previously sculpted alien • Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, and Curves In Detail Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations. The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine. This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: • Blender 3D Cookbook, Second Edition by Enrico Valenza • Blender 3D Incredible Machines, Second Edition by Christopher Kuhn • Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq Style and approach This easy-to-follow course will teach you how to create complex 3D characters, create incredible machines, and put them together to create a 3D scene. Each topic is explained sequentially in the process of creating various models, and includes detailed explanations of the basic and advanced features.
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英语 [en] · PDF · 124.9MB · 2016 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 61.803288
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