Blender 3D Incredible Machines : Design, Model, and Texture Complex Mechanical Objects in Blender 🔍
Kuhn Christopher. Packt Publishing, Limited, Packt Publishing, Birmingham, UK, 2016
英语 [en] · MOBI · 31.2MB · 2016 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
描述
Packt Publishing, 2016. — 388 p. — ISBN: 978-1-78528-201-0.
Design, model, and texture complex mechanical objects in Blender. Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. What You Will Learn:
Reacquaint yourself with Blender's modeling toolset;
Practice fundamental skills that are applicable to a range of modeling projects;
Know when and where to use various types of geometry?something that saves time in one instance will pose significant problems in another;
Think ahead and plan your project out to significantly improve both quality and efficiency;
Create models for freestyle use;
Overcome challenging modeling problems;
Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design!
Get comfortable with the start-to-finish process to create any type of hard surface model. Develop realistic and awesome machines for your 3D projects and animation films.
Gain the ability to look at a piece of machinery in real life and then recreate it in Blender.
Develop a comprehensive skill set covering key aspects of mechanical modeling. Who This Book Is For:
This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations.
备用文件名
lgrsnf/F:\twirpx\_19\_9\1967659\1kuhn_christopher_blender_3d_incredible_machines.mobi
备用文件名
nexusstc/Blender 3D Incredible Machines/b54a9331fa42b8de3eb71787f0b5c239.mobi
备用文件名
zlib/Computers/Computer Graphics & Design/Christopher Kuhn/Blender 3D Incredible Machines: Design, model, and texture complex mechanical objects in Blender_3051109.mobi
备选作者
Christopher Kuhn; Allan Brito
备用版本
Community experience distilled, Birmingham, 2016
备用版本
United Kingdom and Ireland, United Kingdom
备用版本
1, 2016
元数据中的注释
1967659
元数据中的注释
twirpx
元数据中的注释
lg1809178
备用描述
<p>Design, model, and texture complex mechanical objects in Blender<br></p><p>About This Book<br></p><ul> <li>Develop realistic and awesome machines for your 3D projects and animation films </li> <li>Gain the ability to look at a piece of machinery in real life and then recreate it in Blender </li> <li>Develop a comprehensive skill set covering key aspects of mechanical modeling </li></ul><p>Who This Book Is For<br></p><p>This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations.<br></p><p>What You Will Learn<br></p><ul> <li>Reacquaint yourself with Blender's modeling toolset </li> <li>Practice fundamental skills that are applicable to a range of modeling projects </li> <li>Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another </li> <li>Think ahead and plan your project out to significantly improve both quality and efficiency </li> <li>Create models for freestyle use </li> <li>Overcome challenging modeling problems </li> <li>Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! </li> <li>Get comfortable with the start-to-finish process to create any type of hard surface model </li></ul><p>In Detail<br></p><p>Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders.<br></p><p>This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling.<br></p><p>After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously.<br></p><p>By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations.<br></p><p>Style and approach<br></p><p>This is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.<br></p>
备用描述
Design, model, and texture complex mechanical objects in BlenderAbout This Book Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key aspects of mechanical modelingWho This Book Is ForThis book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn Reacquaint yourself with Blender's modeling toolset Practice fundamental skills that are applicable to a range of modeling projects Know when and where to use various types of geometrysomething that saves time in one instance will pose significant problems in another Think ahead and plan your project out to significantly improve both quality and efficiency Create models for freestyle use Overcome challenging modeling problems Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! Get comfortable with the start-to-finish process to create any type of hard surface modelIn DetailBlender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Style and approachThis is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included
备用描述
Design, model, and texture complex mechanical objects in BlenderKey Features[•] Develop realistic and awesome machines for your 3D projects and animation films[•] Gain the ability to look at a piece of machinery in real life and then recreate it in Blender[•] Develop a comprehensive skill set covering key aspects of mechanical modelingBook DescriptionBlender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. What you will learn[•] Reacquaint yourself with Blender s modeling toolset[•] Practice fundamental skills that are applicable to a range of modeling projects[•] Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another[•] Think ahead and plan your project out to significantly improve both quality and efficiency[•] Create models for freestyle use[•] Overcome challenging modeling problems[•] Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design![•] Get comfortable with the start-to-finish process to create any type of hard surface modelWho this book is forThis book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations.
备用描述
Design, model, and texture complex mechanical objects in Blender About This Book Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key aspects of mechanical modeling Who This Book Is For This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn Reacquaint yourself with Blender's modeling toolset Practice fundamental skills that are applicable to a range of modeling projects Know when and where to use various types of geometry - something that saves time in one instance will pose significant problems in another Think ahead and plan your project out to significantly improve both quality and efficiency Create models for freestyle use Overcome challenging modeling problems Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! Get comfortable with the start-to-finish process to create any type of hard surface model In Detail Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high po..
开源日期
2017-08-07
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