An introduction to object-oriented design in C[plus plus] 🔍
Jo Ellen Perry and Harold D. Levin, Jo Ellen Perry, Harold D Levin, J. E Perry, H. D Levin
Addison-Wesley Publishing Company, Reprinted with corrections, January 1996, Reading,, 1996
英语 [en] · PDF · 159.1MB · 1996 · 📗 未知类型的图书 · 🚀/duxiu/zlibzh · Save
描述
\"An Introduction to Object-Oriented Design in C++ introduces object-oriented program development from the ground-up. This book helps students develop strong object-oriented design skills from the beginning rather than forcing students to learn procedural design and then unlearn it when they are later taught object-oriented programming.\" \"The book covers the full range of object-oriented programming topics, from fundamental features common to all general purpose high-level languages, through classes, to inheritance and polymorphism. Students are encouraged to think and design in terms of objects and to structure their code to reflect their designs. The authors introduce students to common difficulties that arise in design and implementations, and then motivate new language features as aids for overcoming those difficulties.\"--Jacket Which comes first, learning object-oriented design or programming in C++? The authors present an object-oriented approach at the outset as the best way to learn introductory programming concepts. C++ doesn't have to be the top hierarchical level at the end of a programming journey. The object-oriented features of C++ are used as an appropriate foundation for learning to program.
备用文件名
zlibzh/no-category/Jo Ellen Perry and Harold D. Levin, Jo Ellen Perry, Harold D Levin, J. E Perry, H. D Levin/AN INTRODUCTION TO OBJECT-ORIENTED DESIGN IN C++_115901197.pdf
备选标题
An Introduction To Object-oriented Design In C Plus Plus
备选作者
Perry, Jo Ellen; Levin, Harold D
备用出版商
Da Capo Press, Incorporated
备用出版商
Hachette Books
备用出版商
Basic Books
备用版本
Reading, Mass, Wokingham, England, 1996
备用版本
United States, United States of America
备用版本
Reading (Mass.) [etc, cop. 1996
备用版本
1st, First Edition, US, 1996
备用版本
1, 1995
元数据中的注释
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元数据中的注释
Bibliography: p857-858. - Includes index.
元数据中的注释
topic: Object-oriented programming (Computer science); C++ (Computer program language); C++; C plus-plus (langage de programmation); Programmation orientaee objets (informatique); C++; Objektorientierte Programmierung; Object-oriented programming
元数据中的注释
Type: 英文图书
元数据中的注释
Bookmarks:
1. (p1) Chapter 1 Object-Oriented Program Development
1.1. (p2) 1.1 What is object-oriented program development?
1.2. (p3) 1.2 Sample problem: The convenience store
1.3. (p4) 1.3 Sample problem: The changemaker
1.4. (p5) 1.4 Compilers and languages: Making the program run
1.5. (p6) 1.5 Why is object-oriented development so important?
1.6. (p7) 1.6 Summary
1.7. (p8) 1.7 Exercises
2. (p9) Chapter 2 C++ Tools: Anatomy of a Simple Program
2.1. (p10) 2.1 The convenience store program, line-by-line
2.2. (p11) 2.2 Storing information
2.3. (p12) 2.3 Expressions, statements, and numeric types
2.4. (p13) 2.4 C++ streams
2.5. (p14) 2.5 Programming style: Does it matter?
2.6. (p15) 2.6 Making sure that the analysis, design, and implementation are correct
2.7. (p16) 2.7 Summary
2.8. (p17) 2.8 Exercises
3. (p18) Chapter 3 Implementing Object Behaviors with Functions
3.1. (p19) 3.1 C++ functions that return values
3.2. (p20) 3.2 Procedures: Functions that do not return values
3.3. (p21) 3.3 Scopes and lifetimes
3.4. (p22) 3.4 Programming errors and functions
3.5. (p23) 3.5 Refining object-oriented designs
3.6. (p24) 3.6 Using class libraries
3.7. (p25) 3.7 Summary
3.8. (p26) 3.8 Exercises
4. (p27) Chapter 4 Decision Behavior: Selections and Alternatives
4.1. (p28) 4.1 The if and if/else selection statements
4.2. (p29) 4.2 Evaluating Boolean expressions
4.3. (p30) 4.3 Typedefs and enumerations
4.4. (p31) 4.4 switch statements
4.5. (p32) 4.5 The conditional operator: Providing shorthand for a simple if/else
4.6. (p33) 4.6 Recursive functions
4.7. (p34) 4.7 Testing: The evaluation part of the implementation process
4.8. (p35) 4.8 Application example: Navigational running lights
4.9. (p36) 4.9 Summary
4.10. (p37) 4.10 Exercises
5. (p38) Chapter 5 Iteration Behavior: Loops
5.1. (p39) 5.1 The first loop structure: while loops
5.2. (p40) 5.2 Constructing loops: How to start, how to quit, and how to get to the next step
5.3. (p41) 5.3 The second loop structure: do/while; loops
5.4. (p42) 5.4 The third loop structure: for loops
5.5. (p43) 5.5 Nested loops
5.6. (p44) 5.6 Alternative loop constructions and the break statement
5.7. (p45) 5.7 Design modification: Redesigning the calculator
5.8. (p46) 5.8 A new problem: Text analysis
5.9. (p47) 5.9 Summary
5.10. (p48) 5.10 Exercises
6. (p49) Chapter 6 List Objects and Array-Based Implementations
6.1. (p50) 6.1 Implementing list objects with old programming tools
6.2. (p51) 6.2 Arrays: The fundamentals
6.3. (p52) 6.3 List type objects
6.4. (p53) 6.4 Array-based implementations of lists
6.5. (p54) 6.5 Sorting and searching
6.6. (p55) 6.6 Strings: Implementation tool for names and phrases
6.7. (p56) 6.7 Lists of names
6.8. (p57) 6.8 Multidimensional arrays
6.9. (p58) 6.9 Redesigning the changemaker to fit new implementation ideas
6.10. (p59) 6.10 Summary
6.11. (p60) 6.11 Exercises
7. (p61) Chapter 7 Producing Objects Through Classes
7.1. (p62) 7.1 Simple objects: Structs
7.2. (p63) 7.2 Implementing objects with behaviors: Classes
7.3. (p64) 7.3 A simple list class with an array data member
7.4. (p65) 7.4 Constructors revisited
7.5. (p66) 7.5 A class with string data
7.6. (p67) 7.6 Classes with class type member data
7.7. (p68) 7.7 An inventory table class
7.8. (p69) 7.8 The changemaker revised-with classes
7.9. (p70) 7.9 Organization of program source code and libraries
7.10. (p71) 7.10 Sharing constant class data
7.11. (p72) 7.11 Summary
7.12. (p73) 7.12 Exercises
8. (p74) Chapter 8 First Class Objects
8.1. (p75) 8.1 A numerical example: Rational numbers
8.2. (p76) 8.2 A second example: Three-dimensional vectors
8.3. (p77) 8.3 Designing first class types
8.4. (p78) 8.4 Efficiency issues: Inlining
8.5. (p79) 8.5 Summary
8.6. (p80) 8.6 Exercises
9. (p81) Chapter 9 Storage Management for Objects
9.1. (p82) 9.1 Pointers
9.2. (p83) 9.2 Dealing with failures: exit () and assert ()
9.3. (p84) 9.3 References
9.4. (p85) 9.4 Dynamic array creation
9.5. (p86) 9.5 First class strings
9.6. (p87) 9.6 Extensible arrays
9.7. (p88) 9.7 Implementation standards for classes with pointers data
9.8. (p89) 9.8 Summary
9.9. (p90) 9.9 Exercises
10. (p91) Chapter 10 Inheritance and Reuse
10.1. (p92) 10.1 Incremental programming: Extending an existing class
10.2. (p93) 10.2 Single inheritance: Designing a class hierarchy
10.3. (p94) 10.3 Multiple inheritance
10.4. (p95) 10.4 Inheritance as an organizational tool
10.5. (p96) 10.5 C++ streams: Built-in inheritance
10.6. (p97) 10.6 Changing the changemaker solution to incorporate inheritance
10.7. (p98) 10.7 Summary
10.8. (p99) 10.8 Exercises
11. (p100) Chapter 11 Polymorphism and Generic Classes
12. (p109) Chapter 12 Container Classes and Linked Lists
13. (p120) Chapter 13 An Example Reconsidered: Some Issues in Design
14. (p128) Appendix A: ASCII Character Codes and Escape Sequences
15. (p129) Appendix B: C++ Keywords
16. (p130) Appendix C: Operator Precedence
17. (p131) Appendix D: Stream Input
18. (p132) Appendix E: Stream Output
19. (p133) Appendix F: File Streams
20. (p134) Bibliography
21. (p135) Index
1. (p1) Chapter 1 Object-Oriented Program Development
1.1. (p2) 1.1 What is object-oriented program development?
1.2. (p3) 1.2 Sample problem: The convenience store
1.3. (p4) 1.3 Sample problem: The changemaker
1.4. (p5) 1.4 Compilers and languages: Making the program run
1.5. (p6) 1.5 Why is object-oriented development so important?
1.6. (p7) 1.6 Summary
1.7. (p8) 1.7 Exercises
2. (p9) Chapter 2 C++ Tools: Anatomy of a Simple Program
2.1. (p10) 2.1 The convenience store program, line-by-line
2.2. (p11) 2.2 Storing information
2.3. (p12) 2.3 Expressions, statements, and numeric types
2.4. (p13) 2.4 C++ streams
2.5. (p14) 2.5 Programming style: Does it matter?
2.6. (p15) 2.6 Making sure that the analysis, design, and implementation are correct
2.7. (p16) 2.7 Summary
2.8. (p17) 2.8 Exercises
3. (p18) Chapter 3 Implementing Object Behaviors with Functions
3.1. (p19) 3.1 C++ functions that return values
3.2. (p20) 3.2 Procedures: Functions that do not return values
3.3. (p21) 3.3 Scopes and lifetimes
3.4. (p22) 3.4 Programming errors and functions
3.5. (p23) 3.5 Refining object-oriented designs
3.6. (p24) 3.6 Using class libraries
3.7. (p25) 3.7 Summary
3.8. (p26) 3.8 Exercises
4. (p27) Chapter 4 Decision Behavior: Selections and Alternatives
4.1. (p28) 4.1 The if and if/else selection statements
4.2. (p29) 4.2 Evaluating Boolean expressions
4.3. (p30) 4.3 Typedefs and enumerations
4.4. (p31) 4.4 switch statements
4.5. (p32) 4.5 The conditional operator: Providing shorthand for a simple if/else
4.6. (p33) 4.6 Recursive functions
4.7. (p34) 4.7 Testing: The evaluation part of the implementation process
4.8. (p35) 4.8 Application example: Navigational running lights
4.9. (p36) 4.9 Summary
4.10. (p37) 4.10 Exercises
5. (p38) Chapter 5 Iteration Behavior: Loops
5.1. (p39) 5.1 The first loop structure: while loops
5.2. (p40) 5.2 Constructing loops: How to start, how to quit, and how to get to the next step
5.3. (p41) 5.3 The second loop structure: do/while; loops
5.4. (p42) 5.4 The third loop structure: for loops
5.5. (p43) 5.5 Nested loops
5.6. (p44) 5.6 Alternative loop constructions and the break statement
5.7. (p45) 5.7 Design modification: Redesigning the calculator
5.8. (p46) 5.8 A new problem: Text analysis
5.9. (p47) 5.9 Summary
5.10. (p48) 5.10 Exercises
6. (p49) Chapter 6 List Objects and Array-Based Implementations
6.1. (p50) 6.1 Implementing list objects with old programming tools
6.2. (p51) 6.2 Arrays: The fundamentals
6.3. (p52) 6.3 List type objects
6.4. (p53) 6.4 Array-based implementations of lists
6.5. (p54) 6.5 Sorting and searching
6.6. (p55) 6.6 Strings: Implementation tool for names and phrases
6.7. (p56) 6.7 Lists of names
6.8. (p57) 6.8 Multidimensional arrays
6.9. (p58) 6.9 Redesigning the changemaker to fit new implementation ideas
6.10. (p59) 6.10 Summary
6.11. (p60) 6.11 Exercises
7. (p61) Chapter 7 Producing Objects Through Classes
7.1. (p62) 7.1 Simple objects: Structs
7.2. (p63) 7.2 Implementing objects with behaviors: Classes
7.3. (p64) 7.3 A simple list class with an array data member
7.4. (p65) 7.4 Constructors revisited
7.5. (p66) 7.5 A class with string data
7.6. (p67) 7.6 Classes with class type member data
7.7. (p68) 7.7 An inventory table class
7.8. (p69) 7.8 The changemaker revised-with classes
7.9. (p70) 7.9 Organization of program source code and libraries
7.10. (p71) 7.10 Sharing constant class data
7.11. (p72) 7.11 Summary
7.12. (p73) 7.12 Exercises
8. (p74) Chapter 8 First Class Objects
8.1. (p75) 8.1 A numerical example: Rational numbers
8.2. (p76) 8.2 A second example: Three-dimensional vectors
8.3. (p77) 8.3 Designing first class types
8.4. (p78) 8.4 Efficiency issues: Inlining
8.5. (p79) 8.5 Summary
8.6. (p80) 8.6 Exercises
9. (p81) Chapter 9 Storage Management for Objects
9.1. (p82) 9.1 Pointers
9.2. (p83) 9.2 Dealing with failures: exit () and assert ()
9.3. (p84) 9.3 References
9.4. (p85) 9.4 Dynamic array creation
9.5. (p86) 9.5 First class strings
9.6. (p87) 9.6 Extensible arrays
9.7. (p88) 9.7 Implementation standards for classes with pointers data
9.8. (p89) 9.8 Summary
9.9. (p90) 9.9 Exercises
10. (p91) Chapter 10 Inheritance and Reuse
10.1. (p92) 10.1 Incremental programming: Extending an existing class
10.2. (p93) 10.2 Single inheritance: Designing a class hierarchy
10.3. (p94) 10.3 Multiple inheritance
10.4. (p95) 10.4 Inheritance as an organizational tool
10.5. (p96) 10.5 C++ streams: Built-in inheritance
10.6. (p97) 10.6 Changing the changemaker solution to incorporate inheritance
10.7. (p98) 10.7 Summary
10.8. (p99) 10.8 Exercises
11. (p100) Chapter 11 Polymorphism and Generic Classes
12. (p109) Chapter 12 Container Classes and Linked Lists
13. (p120) Chapter 13 An Example Reconsidered: Some Issues in Design
14. (p128) Appendix A: ASCII Character Codes and Escape Sequences
15. (p129) Appendix B: C++ Keywords
16. (p130) Appendix C: Operator Precedence
17. (p131) Appendix D: Stream Input
18. (p132) Appendix E: Stream Output
19. (p133) Appendix F: File Streams
20. (p134) Bibliography
21. (p135) Index
元数据中的注释
theme: Object-oriented programming (Computer science); C++ (Computer program language); C++; C plus-plus (langage de programmation); Programmation orientaee objets (informatique); C++; Objektorientierte Programmierung; Object-oriented programming
开源日期
2024-06-13
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