Immersive 3D Design Visualization : With Autodesk Maya and Unreal Engine 4 🔍
Abhishek Kumar
Apress : Imprint: Apress, 1st ed. 2021, Berkeley, CA, 2021
英语 [en] · PDF · 20.4MB · 2021 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/scihub/upload/zlib · Save
描述
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization.
You’ll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene.
By the end of the book you’ll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education.
**What You Will Learn**
* Gain the fundamentals of immersive design visualization
* Master design visualization with Autodesk Maya
* Study interactive visualization with UE4
* Create your immersive design portfolio
**Who This Book Is For**
Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.
You’ll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene.
By the end of the book you’ll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education.
**What You Will Learn**
* Gain the fundamentals of immersive design visualization
* Master design visualization with Autodesk Maya
* Study interactive visualization with UE4
* Create your immersive design portfolio
**Who This Book Is For**
Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.
备用文件名
nexusstc/Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4/854863e18826148a8a59406cdcee4da2.pdf
备用文件名
lgli/10.1007%2F978-1-4842-6597-0.pdf
备用文件名
lgrsnf/10.1007%2F978-1-4842-6597-0.pdf
备用文件名
scihub/10.1007/978-1-4842-6597-0.pdf
备用文件名
zlib/Computers/Programming/Abhishek Kumar/Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4_11208832.pdf
备选作者
Kumar, Abhishek
备用出版商
Apress, Incorporated
备用出版商
Springer Nature
备用出版商
Apress L. P.
备用版本
1st edition, Erscheinungsort nicht ermittelbar, 2020
备用版本
United States, United States of America
备用版本
Springer Nature, [New York, NY], 2021
备用版本
1, 20201215
元数据中的注释
sm85052077
元数据中的注释
producers:
Adobe PDF Library 10.0.1
Adobe PDF Library 10.0.1
元数据中的注释
{"edition":"1","isbns":["1484265963","1484265971","9781484265963","9781484265970"],"last_page":316,"publisher":"Apress","source":"libgen_rs"}
备用描述
Table of Contents 5
About the Author 9
About the Technical Reviewer 10
Acknowledgments 11
Chapter 1: Design for Creative and Immersive Technology 12
AR, VR, and Emerging Technologies 12
VR for Entertainment 13
VR for Digital Architecture 14
VR for Simulation and Training 15
VR for Product Visualization 16
VR for Space Exploration Simulation 17
Chapter 2: Tools for Architectural Visualization 18
Maya for Design Visualization 18
Substance Painter for PBR Texturing 19
Quixel Mixer 20
Acquiring Materials from Quixel Megascans 21
Immersive Design Visualization Using UE4 22
Alternative Applications for Design 23
Blender 23
3DS Max 24
Unity3D 25
Chapter 3: Basic of 3D Modeling: Assets 27
Basic Maya Controls 27
Blocking Out an Asset 32
Adding Symmetry 35
Adding Duplicate Faces 42
Using the Multi-Cut Tool 50
Joining Objects 54
Adding Details 59
Isolating the Inner Object 69
Removing Unwanted Faces 77
Making Final Adjustments 79
Starting the Detailing Phase 88
Correcting Angle Problems 96
Doing a Shader Test 103
Reducing Poly Count 106
Chapter 4: Interactive Visualization with UE4 112
The Unreal Engine 4 Interface 112
Level Editor 120
Output Log 122
Chapter 5: Creating Virtual Worlds 125
Creating the Asset Library 125
Creating a Basic Level Layout 126
Adding Details 138
Chapter 6: Creating UVs 142
Unwrapping the Headset Asset 142
Testing the Unwrapping 153
Chapter 7: Lightmap Analysis and Correction 157
Lightmap Analysis 158
Using Lightmass Importance Volume 165
Eliminating Baking Errors 167
Baking the Scene 169
Chapter 8: PBR Integrated Texturing 172
Substance Painter 172
Quixel Megascans 174
PBR Texturing 178
Texturing 184
Applying Materials 189
Dealing with Dirt 195
Chapter 9: Material Design and Integration 205
Exporting from Substance Painter 205
Working with Materials in UE4 209
Applying the Material to a Mesh 218
Chapter 10: Real-Time Emissive Materials 222
Master and Instanced Materials 222
Creating Emissive Materials 226
Chapter 11: Importing Assets in Detail 236
Import Settings for Assets 236
Generating Automatic Lightmap UVs and Other Settings 240
Chapter 12: Creating a Level 246
Importing a Quixel Megascans Texture 246
Final Renders 255
Chapter 13: Testing and Fixing Errors 258
Lighting Problems 258
Shadow Seam Problems 261
Chapter 14: Design Visualization Capstone Project: Aesthetic Development 267
Extending the Level 267
Adding Final Touches 272
Chapter 15: Immersive Design Portfolio 277
Cleaning up and Previewing Our Scene 277
Interactive Simulation 279
Portfolio Presentation 290
Conclusion 296
Index 298
About the Author 9
About the Technical Reviewer 10
Acknowledgments 11
Chapter 1: Design for Creative and Immersive Technology 12
AR, VR, and Emerging Technologies 12
VR for Entertainment 13
VR for Digital Architecture 14
VR for Simulation and Training 15
VR for Product Visualization 16
VR for Space Exploration Simulation 17
Chapter 2: Tools for Architectural Visualization 18
Maya for Design Visualization 18
Substance Painter for PBR Texturing 19
Quixel Mixer 20
Acquiring Materials from Quixel Megascans 21
Immersive Design Visualization Using UE4 22
Alternative Applications for Design 23
Blender 23
3DS Max 24
Unity3D 25
Chapter 3: Basic of 3D Modeling: Assets 27
Basic Maya Controls 27
Blocking Out an Asset 32
Adding Symmetry 35
Adding Duplicate Faces 42
Using the Multi-Cut Tool 50
Joining Objects 54
Adding Details 59
Isolating the Inner Object 69
Removing Unwanted Faces 77
Making Final Adjustments 79
Starting the Detailing Phase 88
Correcting Angle Problems 96
Doing a Shader Test 103
Reducing Poly Count 106
Chapter 4: Interactive Visualization with UE4 112
The Unreal Engine 4 Interface 112
Level Editor 120
Output Log 122
Chapter 5: Creating Virtual Worlds 125
Creating the Asset Library 125
Creating a Basic Level Layout 126
Adding Details 138
Chapter 6: Creating UVs 142
Unwrapping the Headset Asset 142
Testing the Unwrapping 153
Chapter 7: Lightmap Analysis and Correction 157
Lightmap Analysis 158
Using Lightmass Importance Volume 165
Eliminating Baking Errors 167
Baking the Scene 169
Chapter 8: PBR Integrated Texturing 172
Substance Painter 172
Quixel Megascans 174
PBR Texturing 178
Texturing 184
Applying Materials 189
Dealing with Dirt 195
Chapter 9: Material Design and Integration 205
Exporting from Substance Painter 205
Working with Materials in UE4 209
Applying the Material to a Mesh 218
Chapter 10: Real-Time Emissive Materials 222
Master and Instanced Materials 222
Creating Emissive Materials 226
Chapter 11: Importing Assets in Detail 236
Import Settings for Assets 236
Generating Automatic Lightmap UVs and Other Settings 240
Chapter 12: Creating a Level 246
Importing a Quixel Megascans Texture 246
Final Renders 255
Chapter 13: Testing and Fixing Errors 258
Lighting Problems 258
Shadow Seam Problems 261
Chapter 14: Design Visualization Capstone Project: Aesthetic Development 267
Extending the Level 267
Adding Final Touches 272
Chapter 15: Immersive Design Portfolio 277
Cleaning up and Previewing Our Scene 277
Interactive Simulation 279
Portfolio Presentation 290
Conclusion 296
Index 298
备用描述
Front Matter ....Pages i-xiii
Design for Creative and Immersive Technology (Abhishek Kumar)....Pages 1-6
Tools for Architectural Visualization (Abhishek Kumar)....Pages 7-15
Basic of 3D Modeling: Assets (Abhishek Kumar)....Pages 17-101
Interactive Visualization with UE4 (Abhishek Kumar)....Pages 103-115
Creating Virtual Worlds (Abhishek Kumar)....Pages 117-133
Creating UVs (Abhishek Kumar)....Pages 135-149
Lightmap Analysis and Correction (Abhishek Kumar)....Pages 151-165
PBR Integrated Texturing (Abhishek Kumar)....Pages 167-199
Material Design and Integration (Abhishek Kumar)....Pages 201-217
Real-Time Emissive Materials (Abhishek Kumar)....Pages 219-232
Importing Assets in Detail (Abhishek Kumar)....Pages 233-242
Creating a Level (Abhishek Kumar)....Pages 243-254
Testing and Fixing Errors (Abhishek Kumar)....Pages 255-263
Design Visualization Capstone Project: Aesthetic Development (Abhishek Kumar)....Pages 265-274
Immersive Design Portfolio (Abhishek Kumar)....Pages 275-295
Back Matter ....Pages 297-301
Design for Creative and Immersive Technology (Abhishek Kumar)....Pages 1-6
Tools for Architectural Visualization (Abhishek Kumar)....Pages 7-15
Basic of 3D Modeling: Assets (Abhishek Kumar)....Pages 17-101
Interactive Visualization with UE4 (Abhishek Kumar)....Pages 103-115
Creating Virtual Worlds (Abhishek Kumar)....Pages 117-133
Creating UVs (Abhishek Kumar)....Pages 135-149
Lightmap Analysis and Correction (Abhishek Kumar)....Pages 151-165
PBR Integrated Texturing (Abhishek Kumar)....Pages 167-199
Material Design and Integration (Abhishek Kumar)....Pages 201-217
Real-Time Emissive Materials (Abhishek Kumar)....Pages 219-232
Importing Assets in Detail (Abhishek Kumar)....Pages 233-242
Creating a Level (Abhishek Kumar)....Pages 243-254
Testing and Fixing Errors (Abhishek Kumar)....Pages 255-263
Design Visualization Capstone Project: Aesthetic Development (Abhishek Kumar)....Pages 265-274
Immersive Design Portfolio (Abhishek Kumar)....Pages 275-295
Back Matter ....Pages 297-301
开源日期
2020-12-31
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