Real World FreeHand 8 (5th Edition) 🔍
by Olav Martin Kvern Macromedia Press : Peachpit Press, Berkeley, CA, California, 1998
英语 [en] · PDF · 43.3MB · 1998 · 📗 未知类型的图书 · 🚀/duxiu/ia · Save
描述
The earlier editions of Real World FreeHand won international acclaim and awards for their friendly, approachable style and clear descriptions of the workings of FreeHand, covering topics from the most basic (how to draw a line) to the most advanced (how to add new tools and options to the program itself). Real World FreeHand 8 has the same goals: to provide clear, solid explanations of the basics; to make the most advanced techniques accessible to even the least experienced Macromedia FreeHand users; and to explain every tool and procedure from the point of view of the graphic arts professional. This new cross-platform edition also covers in depth FreeHand's new transparent lenses and its Web graphics creation features. And as with the earlier editions, Kvern's humor and engaging style make, as one reviewer put it, "learning this complex program almost as much fun as using it."
备选作者
Kvern, Olav Martin
备用出版商
Da Capo Press, Incorporated
备用出版商
Hachette Books
备用出版商
Basic Books
备用版本
United States, United States of America
备用版本
5th, 1999
元数据中的注释
Includes index.
元数据中的注释
topic: FreeHand (Computer file); Computer graphics.; Macintosh (Computer)-Programming.
元数据中的注释
Type: 英文图书
元数据中的注释
Bookmarks:
1. (p13) INTRODUCTION
2. (p19) CHAPTER 1 FREEHAND BASICS
2.1. (p22) THE PUBLICATION WINDOW
2.2. (p40) FREEHAND'S PALETTES
2.3. (p50) FINDING THE RIGHT MOUSE BUTTON
2.4. (p50) CUSTOMIZING TOOLBARS
2.5. (p52) CUSTOMIZING KEYBOARD SHORTCUTS
2.6. (p54) CHANGING DOCUMENT DEFAULTS
2.7. (p55) SETTING UP PAGES
2.8. (p64) MOVING AROUND IN YOUR PUBLICATION
2.9. (p69) USING FREEHAND'S TOOLBOX
2.10. (p81) CONSTRAINING TOOLS
2.11. (p83) WHAT'S ON MY PAGE?
2.12. (p88) THINKING OBJECTIVELY
2.13. (p89) SELECTING AND DESELECTING ELEMENTS
2.14. (p93) MOVING ELEMENTS
2.15. (p94) WORKING WITH LAYERS
2.16. (p103) FREEHAND AND THE EDIT MENU
2.17. (p104) PREFERENCES
2.18. (p136) SECRET PREFERENCES
2.19. (p140) FREEHAND XTRAS
2.20. (p141) GETTING HELP
2.21. (p142) THE TAO OF FREEHAND
3. (p145) CHAPTER 2 DRAWING
3.1. (p148) BASIC SHAPES
3.2. (p154) RESIZING RECTANGLES AND ELLIPSES
3.3. (p155) CHANGING A RECTANGLE'S CORNER RADIUS
3.4. (p155) CONVERTING RECTANGLES AND ELLIPSES INTO PATHS
3.5. (p156) POINTS AND PATHS
3.6. (p160) PATH-DRAWING TOOLS
3.7. (p169) MANIPULATING CONTROL HANDLES
3.8. (p178) DRAWING TECHNIQUES
3.9. (p182) SELECTING AND MOVING POINTS
3.10. (p185) SPLITTING AND JOINING PATHS
3.11. (p188) COMPOSITE PATHS
3.12. (p191) PATH OPERATIONS
3.13. (p214) TRACING
3.14. (p218) STROKES
3.15. (p229) FILLS
3.16. (p250) WORKING WITH GRAPHIC STYLES
3.17. (p264) CREATING CHARTS AND GRAPHS
3.18. (p268) USING THE GRAPHIC HOSE
3.19. (p272) CREATING DROP SHADOWS
3.20. (p275) EMBOSS BUTTON.
3.21. (p276) PATH TRANSFORMATION XTRAS
3.22. (p283) PERSPECTIVE DRAWING
3.23. (p292) DRAWING CONCLUSIONS
4. (p293) CHAPTER 3 TEXT AND TYPE
4.1. (p296) ENTERING AND EDITING TEXT
4.2. (p308) CHANGING CASE
4.3. (p311) CHECKING SPELLING
4.4. (p314) FINDING AND CHANGING TEXT
4.5. (p320) WORKING WITH TEXT BLOCKS
4.6. (p334) CHARACTER FORMATTING
4.7. (p359) PARAGRAPH FORMATTING
4.8. (p380) WORKING WITH TEXT STYLES
4.9. (p389) AUTOMATIC COPYFITTING
4.10. (p391) JOINING TEXT TO A PATH
4.11. (p397) FLOWING TEXT INSIDE PATHS
4.12. (p399) WRAPPING TEXT AROUND OBJECTS
4.13. (p400) CONVERTING CHARACTERS INTO PATHS
4.14. (p404) INLINE GRAPHICS
4.15. (p408) AFTER WORDS
5. (p409) CHAPTER 4 IMPORTING AND EXPORTING
5.1. (p412) GETTING FILES INTO FREEHAND
5.2. (p414) IMPORTING ANYTHING
5.3. (p416) ABOUT GRAPHIC FILE FORMATS
5.4. (p418) A PHILOSOPHICAL NOTE
5.5. (p419) ABOUT FILE TYPES AND PLATFORMS
5.6. (p421) IMPORTING OBJECT GRAPHICS
5.7. (p424) WORKING WITH IMAGES
5.8. (p442) IMPORTING EPS GRAPHICS
5.9. (p449) LINKING AND EMBEDDING
5.10. (p455) MANAGING LINKED FILES
5.11. (p456) IMPORTING TEXT
5.12. (p463) THERE'S ALWAYS A WAY
5.13. (p467) EXPORTING
5.14. (p482) CONVERTING FREEHAND OBJECTS TO BITMAPS
5.15. (p493) PUBLISHING AND SUBSCRIBING (MACINTOSH ONLY)
5.16. (p497) OBJECT LINKING AND EMBEDDING (WIDOWS ONLY)
5.17. (p499) WORKING WITH PDF
5.18. (p502) THE BEST OF ALL POSSIBLE WORLDS
6. (p503) CHAPTER 5 TRANSFORMING
6.1. (p512) MOVING
6.2. (p517) SCALING
6.3. (p523) ROTATING
6.4. (p529) REFLECTING
6.5. (p534) SKEWING
6.6. (p536) TRANSFORMATION AND PROJECTIVE DRAWING
6.7. (p541) CREATING CLIPPING PATHS
6.8. (p546) LOCKING OBJECTS
6.9. (p547) ALIGNING AND DISTRIBUTING
6.10. (p550) FINDING AND REPLACING GRAPHICS
6.11. (p553) MY LIFE WAS TRANSFORMED
7. (p555) CHAPTER 6 COLOR
7.1. (p558) COLOR PRINTING
7.2. (p560) COLOR MANAGEMENT
7.3. (p568) COLOR IN FREEHAND
7.4. (p571) FREEHAND'S COLOR CONTROLS
7.5. (p576) CREATING AND ADDING COLORS
7.6. (p586) EDITING COLORS
7.7. (p590) APPLYING COLORS
7.8. (p595) COLOR XTRAS
7.9. (p601) CREATING SPOT-COLOR TINT BUILDS
7.10. (p611) TRAPPING
7.11. (p626) SEPARATING COLOR IMAGES
7.12. (p634) COLOR ME GONE
8. (p635) CHAPTER 7 PRINTING
8.1. (p638) THE FREEHAND PRINT DIALOG BOX
8.2. (p645) PRINT SETUP
8.3. (p658) PRINTING AND PAGE SETUP
8.4. (p660) PRINTING SIGNATURES
8.5. (p663) FREEHAND AND PPDS
8.6. (p664) REWRITING PPDS
8.7. (p675) PRINTING POSTSCRIPT TO DISK
8.8. (p676) PREPARING A FREEHAND FILE FOR IMAGESETTING
8.9. (p681) THE GOLDEN RULES
8.10. (p683) PRINTING TROUBLESHOOTING
8.11. (p685) PRINTING TO NON-POSTSCRIPT PRINTERS
8.12. (p686) FORTUNE COOKIE
9. (p687) CHAPTER 8 POSTSCRIPT
9.1. (p689) WHAT IS POSTSCRIPT?
9.2. (p690) WHAT'S POSTSCRIPT GOT TO DO WITH FREEHAND?
9.3. (p691) WRITING YOUR OWN EPS FILES
9.4. (p693) LOOKING AT FREEHAND'S POSTSCRIPT
9.5. (p695) CREATING YOUR OWN POSTSCRIPT EFFECTS
9.6. (p716) FREEHAND'S POSTSCRIPT RESOURCES (MACINTOSH)
9.7. (p720) CHANGING FREEHAND'S POSTSCRIPT (MACINTOSH)
9.8. (p722) CREATING EXTERNAL RESOURCE FILES (MACINTOSH)
9.9. (p744) POSTSCRIPT POSTSCRIPT
10. (p745) CHAPTER 9 FREEHAND AND THE WEB
10.1. (p748) CAST OF CHARACTERS
10.2. (p750) EXPORTING GIF IMAGES
10.3. (p752) CREATING SHOCKWAVE FLASH GRAPHICS
10.4. (p757) FROM FREEHAND TO FIREWORKS
10.5. (p758) ATTACHING URLS TO FREEHAND OBJECTS
10.6. (p760) SAVING FREEHAND PAGES AS HTML
10.7. (p765) COLOR AND THE WEB
10.8. (p766) A TANGLED WEB
11. (p769) APPENDIX A SCRIPTING
12. (p777) APPENDIX B ABOUT THIS BOOK
13. (p779) REAL WORLD FREEHAND 8 INDEX
元数据中的注释
theme: FreeHand (Computer file); Computer graphics.; Macintosh (Computer)-Programming.
备用描述
This text explains Freehand in order to make the most advanced techniques accessible to Freehand users and to explain every tool and procedure from the point of view of the graphics arts professional.
开源日期
2023-06-28
更多信息……

🚀 快速下载

成为会员以支持书籍、论文等的长期保存。为了感谢您对我们的支持,您将获得高速下载权益。❤️
如果您在本月捐款,您将获得双倍的快速下载次数。

🐢 低速下载

由可信的合作方提供。 更多信息请参见常见问题解答。 (可能需要验证浏览器——无限次下载!)

所有选项下载的文件都相同,应该可以安全使用。即使这样,从互联网下载文件时始终要小心。例如,确保您的设备更新及时。
  • 对于大文件,我们建议使用下载管理器以防止中断。
    推荐的下载管理器:JDownloader
  • 您将需要一个电子书或 PDF 阅读器来打开文件,具体取决于文件格式。
    推荐的电子书阅读器:Anna的档案在线查看器ReadEraCalibre
  • 使用在线工具进行格式转换。
    推荐的转换工具:CloudConvertPrintFriendly
  • 您可以将 PDF 和 EPUB 文件发送到您的 Kindle 或 Kobo 电子阅读器。
    推荐的工具:亚马逊的“发送到 Kindle”djazz 的“发送到 Kobo/Kindle”
  • 支持作者和图书馆
    ✍️ 如果您喜欢这个并且能够负担得起,请考虑购买原版,或直接支持作者。
    📚 如果您当地的图书馆有这本书,请考虑在那里免费借阅。