Graphics Programming in C++ : Writing Graphics Applications for Windows 98 🔍
Mark Walmsley BSc, PhD (auth.) Springer London : Imprint: Springer, 10.1007/97, 1998
英语 [en] · PDF · 27.6MB · 1998 · 📘 非小说类图书 · 🚀/lgli/scihub/zlib · Save
描述
This is a book about computer graphics. It is aimed primarily at anyone wishing to develop graphics applications for Windows 98 and attempts to provide a quick and clear introduction to the subject without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and most of the software is written in C++ so a familiarity with C/C++ will be helpful - for a fuller introduction to the C++ language than is possible here consult the book 'Programming in C++' (ISBN 0 85934 435 5). Beyond this only a general background in computing and/or mathematics is assumed and whenever new ideas are encountered they are fully explained with the aid of line-drawings and 10 also introduces the illustrative coding examples. For those brave enough chapter topic of 80 x86 assembly language programming - without dedicated graphics hardware this is still the best way to produce really snappy animation code
备用文件名
zlib/no-category/Walmsley, Mark/Graphics Programming in C++ ||_69005650.pdf
备选作者
Walmsley, Mark
备用出版商
Springer London Ltd
备用版本
Springer Nature (Textbooks & Major Reference Works), London, 2012
备用版本
United Kingdom and Ireland, United Kingdom
备用版本
1st ed. 1998, London, 1998
备用版本
London ; New York, ©1998
元数据中的注释
sm36710657
备用描述
The Windows 98 operating system makes life easy for the user but the creation of a Windows 98 graphics application can be a bewildering experience for the novice programmer. This book attempts to provide a quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 Graphics Device Interface; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation
开源日期
2015-07-30
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